3D artist working on a complex digital sculpt
Status: Available for Work
2025
5+
Years Modeling
3D Asset Production
40+
Rendered Scenes
Portfolio Highlights
12
Tech Stacks
Blender, Maya, Unreal
3D Artist & Visual Creator

Digital Sculpting Built for Immersive Viewports

"Every pixel is a choice. I build 3D environments that bridge the gap between raw geometry and photorealistic storytelling."

I specialize in creating high-fidelity 3D assets and interactive scenes. My process focuses on clean topology, realistic material shaders, and optimized lighting to ensure every render looks sharp and performs well on the web.

From initial blockouts to final composite, I document my workflow to share the technical side of my art. Explore my portfolio to see how I turn complex concepts into accessible, playable 3D experiences.

Core SkillsProduction Pipeline
3D Modeling

Procedural Assets, Sculpting, Topology, UV Unwrapping

Visual Lighting

PBR Materials, Ray Tracing, Studio Lighting, Compositing

Motion Reels

Turntable Loops, Breakdown Edits, Camera Animation

STUDIO TELEMETRY // 2021 — PRESENT

Studio Milestones

Tracking the defining creative projects, technical breakthroughs, and benchmark performance markers in Vertex's journey toward world-stage digital excellence.

FILTER DISCIPLINE:
OCT 20243D MotionIndustry Showcase
Top 10 Global//Studio Vertex, Digital
Global Cinematic Render Breakthrough
A major milestone in hyper-realistic character animation, pushing the boundaries of subsurface scattering and real-time lighting.
TIME120h Render
POWER4K Output
DEPTH8K Textures

TECHNICAL SIGNIFICANCE

Proved production-ready capability for high-fidelity assets, securing lead roles in upcoming AAA game cinematic sequences.

PRODUCTION TELEMETRY

Frame Rate:60 FPS
Poly Count:12M Tris
Render Time:48h
Shader Pass:PBR
VERIFIED DATA
MAR 2024ArchVizDesign Award
1st Place (Gold)//Design Expo, Virtual
National Architectural Visualization Gold
Executed a complex architectural visualization project, blending photorealistic materials with dynamic environmental lighting.
TIME40h Design
POWERRay Tracing
DEPTHLumen Tech
VERIFIED DATA
MAR 2023Game AssetProduction S1
2nd Asset / 4th Pipeline//Global Studio, Remote
AAA Game Asset Pipeline Integration
Navigated eight months of intense asset development, delivering high-performance models for a major open-world title.
TIME280h Dev
POWEROptimized
DEPTHLOD System
VERIFIED DATA
NOV 2022VR/ARInteractive 2.2
1st Stage / 3rd Overall//Tech Summit, Global
Immersive VR Experience Launch
Shattered the standard for VR interaction, creating a seamless, high-fidelity environment for interactive product demos.
TIME320h Build
POWER90Hz Sync
DEPTH480m Depth
VERIFIED DATA
JUL 2021Multi-MediaSeries Finals
Double Gold//Vertex HQ, Digital
Dual Studio Launch & Title Defense
Became the youngest modern digital creator to secure simultaneous crowns in elite 3D Motion and Architectural Visualization.
TIMEMulti-Stage
POWER380W avg
DEPTH3,600m
VERIFIED DATA

Explore Vertex's Full Project Pipeline

Discover future 3D motion projects and architectural visualization dates across the globe.